SenseGlove Launches Nova Haptic Gloves

The Delft-based manufacturer has developed an intuitive, affordable haptic solution for VR enterprise training

2
SenseGlove: VR Haptics for Enterprise Training
Mixed RealityReviews

Published: October 14, 2021

Rgreenerheadshot

Rory Greener

Dutch hardware manufacturer SenseGlove is producing intuitive and affordable haptic hardware solutions for enterprise-grade virtual reality (VR) training, marketing, and research.

The European hardware vendor is currently selling its SenseGlove Nova haptic gloves for €4.499,00 and a developer kit for the solution for €3.999,00.

The hardware is compatible with most major VR headsets such as the Oculus Quest and HTC VIVE, and uses Bluetooth to wirelessly connect to head-mounted displays.

The gloves also incorporate mechanical wires and a force-feedback system to produce up to 20 newtons of force in 20 milliseconds around the user’s hand, and replicates the “feeling of realistic button clicks and impact[s],” SenseGlove CEO, Gijs den Butter said in a statement to New Atlas.

Gijs den Butter said that, despite the impressive features in the SenseGlove Nova, usability and accessibility were key to the hardware’s continued success, adding

“The usability of the gloves is as important as their technical features, as it delivers natural interaction and allows the ability to scale up the training process, which is why the SenseGlove Nova is lightweight, wireless, compatible with standalone headsets and easy to put on and remove”

The announcement comes after the company debuted its original prototype model at the Consumer Electronics Show (CES) earlier this year and already, it has seen testing within the Royal Dutch Army.

Haptics for Training

The news comes after California-based HaptiX raised $12 million in a round of Series A-1 funding to provide essential capital for research and development (R&D) for the world’s most realistic haptic feedback technology in robotics and VR.

Additionally, HaptiX entered a 5G partnership with Verizon to apply R&D to wireless immersive VR apps for entertainment use, namely as the US telco works to raise its market share in the VR and 5G entertainment industries in the United States.

Researchers at South Korea’s Ulsan National Institute of Science and Technology (UNIST) also developed a pair of liquid metal haptic gloves that simulate heating and feedback.

 

 

HapticsImmersive ExperienceImmersive LearningIndustry 4.0Training
Featured

Share This Post